![]() ![]() All of these issues with the in-game TAA solution were resolved with FSR 2.2 enabled due to better quality of the built-in anti-aliasing solution in the FSR 2.2 render path. ![]() Also, the in-game TAA solution has very noticeable shimmering issues on the whole image, even when standing still, and it is especially visible at lower resolutions like 1080p, for example. The in-game TAA solution has a very blurry overall image across all resolutions except 4K, and very poor rendering of small objects detail-thin steel objects and power lines, tree leaves, and vegetation in general. Speaking of image quality, compared to native TAA, FSR 2.2 image quality is a very noticeable upgrade across all resolutions. However, the FSR 2.2 implementation uses a sharpening filter in the render path without the ability to tweak the sharpening values through a sharpening slider, it is set to the low value by the developers, which might be even unnoticeable in some sequences of the game, especially at higher resolutions, and the sharpening filter does not cause any negative side effects or artifacts during gameplay. ConclusionIn Dead Island 2, the in-game TAA solution does not use any sharpening filters in the render path at all and does not have the ability to enable it from the menu.
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